GAMES

MIDAUTUMN (EARLY ACCESS 2023)

Lead pixel artist for this upcoming story-rich rogue-like. I developed a unique art style for the game based on a mashup of both traditional and modern diaspora Asian art styles.

RUBI: THE WAYWARD MIRA (RELEASE DATE TBA)

Animator and cleanup animator for this upcoming 2D action-adventure metroidvania.

SUPER MEAT BOY FOREVER (2020)

Sequel to the hit indie game Super Meat Boy. I did pixel art and claymation for the warp zone levels.

SUPER MEAT BOY: RIVAL RUSH (2018)

2 player card game based off the hit indie game Super Meat Boy that I did a bunch of illustrations for.

VARIOUS INDIE TITLES (2016-PRESENT)

Art and animation for various clients, including SkyBox Labs, for unannounced indie video game titles.

FILMS

GENSHIN IMPACT AS A RETRO RPG (2023)

An officially sponsored reimagining of the hit game Genshin Impact as a retro RPG. Will be featured in HoYoFair Spring 2023.

CHANGYOU'S JOURNEY (2018)

Award-winning, Oscar qualified animated short film about the journey of a young boy's father from China to the United States. Tribute to the director's late father. I did visual development and background art for this film. I wanted to make sure the emotions of the son and his father were communicated clearly through the color, lighting, and style choices. Since the film is about a tribute told through the eyes of a child, I wanted it to have a hand-drawn look and incorporate classic Chinese brush painting techniques into the backgrounds.

GAME JAMS

PINBALL GARDENER (2018)

Quirky game which combines pinball with a farming simulator. Made for Ludum Dare 41 with the theme: combine 2 incompatible genres! Made in Game Maker Studio over the course of a day. Collaboration with Matt Fisher, who split the workload for the coding with me. Won Best Use of Theme award at the UCLA ACM Studio Jam. Available on itch.io!

RAPTOROUS (2018)

1 player sidescroller where you play as a microraptor trying to reach the goal. Made in C++ 11 and Qt library. All code, art assets, and music made by me over the course of a month. This one was tricky since there was no documentation for games with the Qt graphics library so I had to figure out how to implement everything myself from scratch. Inspired by my favorite arcade game, Joust (1982).

LORD OF THE HOARD (2018)

2 player versus treasure collection game played on a single keyboard. Made in Python 3.0 and the Pygame library. All code, art assets, and music made by me over a single weekend. Inspired by multiplayer Flash games with shared-keyboard controls I used to play with my younger brother.